"Spirit of the North is a single player, 3rd-person adventure game inspired by the breathtaking and mysterious landscapes of Iceland. The story takes root from various pieces of Nordic folklore. The game is unique in that it purposefully has no dialog or narrative. Players must breathe in their surroundings to solve various puzzles and speculate the meaning of a lost ancient civilization. Play as an ordinary red fox who’s story becomes entwined with the guardian of the Northern Lights, a female spirit fox. As you journey over the mountains and under red stained skies you’ll discover more about your companion and a land left in ruin."
Spirit of the North 2 is a visually stunning open-world adventure that confidently stands apart from its predecessor, featuring an emotionally moving orchestral soundtrack that wraps around the vivid scenery like a loving embrace. Making progress and completing puzzles feels rewarding, and even just exploring the vast environments feels like a reward...
Spirit of the North: Enhanced Edition is a game trying so hard to replicate and better its peers that it loses its way. From the story and lore of the world, to the puzzle solving and even the visuals, everything about it feels held back and the little it does well isn't enough to justify its lengthy playtime.
Spirit of the North Enhanced Edition is a visually impressive narrative experience that foregoes dialogue for atmosphere and world-building.
Spirit of the North may look beautiful, sound beautiful, but is a confusing and boring mess. It tries too hard to be artsy while disregarding the importance of fun gameplay and an interesting story. During their short playtime, players are required to interpret the weak narrative and their overall purpose in the game. The only replayability comes from...
Even as a fairly short game, Spirit of the North managed to accomplish what it had set out to achieve – to tell us a story without words and to slow us down. A truly unique experience where the visuals and music were its greatest strengths, it shows that a game does not have to be filled with excitement for it to be gratifying. It wasn’t a perfect adventure,...