A game about being a spider. Weave a web, catch prey, and discover the forest's secrets. Move along webs, sprouts, and trees. Eat flies to replenish your stamina, and follow a mysterious figure to see the end.
Spider ponds might be a fun little time if it weren't for the hunger punishment. If the player isn't able to catch any flies to keep the hunger meter filled, the spider becomes slow and at that point it is a certainty that no food will be caught. If the hunger meter reaches zero it is a death sentence, and I had to restart the game just to be able to...
Web swinging without web slinging
Spider Ponds is a novel title, and a difficult one. Unfortunately, most of that difficulty stems from its awkward control scheme. I was on the higher end of the 45 minute runtime - it was a while before I realized the red flashing was hunger pangs instead of fear from croaking frogs.
It's worth a shot at whatever price...
The game's concept is fine, and it IS almost fun. Unfortunately, the slow pace and unreliable controls make it more frustrating to play than fun. I'm glad I beat it, but I can't see myself ever coming back to it.
I appreciate what Sokpop do and I'll buy more of their games that look good, but this one isn't recommended.
Frustrating controls, frustrating enemy design and frustrating level design mean this ends up as a whole lot of frustration.
It's a total pain to get the spider to go where you want it to, even when using as few webs as possible. It really doesn't...