Space Runaway, a compelling intergalactic journey soaked in bullet hell. Enemy vessels, lasers and larger than life bosses coming at you full speed in a 16-bit authentic arcade experience like no other. It was created as an arcade mini-game within Wanted: Dead.
Dead enemies aren't instantly removed from the screen. Instead, for some reason they are moved to the top of the sprite stack and obscure your vision of oncoming threats. For a shmup that's just bad design, and it's only exacerbated by the size of your sprite and hitbox. Otherwise, I didn't see much not done better by Hyper Duel or Cybattler. I mean,...