goood.games

Reception

Soul Axiom's psychedelic first-person platforming features some interesting puzzles which could be much more enjoyable, if the game's level design was more interesting and its gameplay mechanics more immersive. The lack of creativity elsewhere prevents the game's puzzles from keeping the players' interest for very long, which shows Soul Axiom could...

Soul Axiom has some strong points to make it potentially enticing for eShop enthusiasts; it works hard to deliver an interesting narrative, there are plenty of hours of play, and it's atmospheric and intriguing at times. There are downsides though, with performance and puzzle design often middling and sometimes poor, which both drag the experience back...

clearly the developers were influenced by Bioshock: Infinite, just don't expect a game even remotely close in quality

Soul Axiom for Wii U is a rough port of an interesting first-person puzzler that just doesn't quite live up to its potential. The combination of frustrating controls, poor graphics that don't live up to the PC version, and intentionally slow storytelling may be too much for anyone that is not a huge fan of the first person puzzle genre.

Soul Axiom initially holds promise, but design flaws, a convoluted narrative, and constant guesswork make the puzzles feel arbitrary rather than rewarding.

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