The cute physics based casually looking plat-former that quickly loses it's skin as anything but casual. Understanding 100% of the mechanics and physics is required to master any level. Mastery is not difficult though the majority of playtime will be spent figuring out paths and the correct balance between speed and player initiated acceleration. Levels...
Difficult sliding game where reaching the finish line isn’t enough.
You play a cube who enjoys sliding across everything. It can move left and right, jump, and rotate since it does not want to land on its head. The goal is to cross the finish line while earning the required number of points.
Points are won by sliding down inclined ramps; the faster...
Dont listen to salty people with 0.2 hours on record. In order to learn control you need at least half hour or more.
It took me 1.7 hours to reach third level.
Because of high difficulty and level desing that make game orginal and will make you spend hours for each level (before nerf), but at the end there will be a glorius feeling like beating boss...
Update: You need to take time to get used to the controls. This would be a good game for competitive players to challenge each other. For us casual players it is a bit more work to get through even the first level. It is a well-made game, should have a bigger fan-base, especially among expert players (which I am not lol).
Nicely made game with responsive...
This game is way too hard. We're suppose to collect enough points before crossing the finish line by sliding down ramps from the right angle and we lose points when we do pretty much everything else, including creating momentum... I can't even get through the first map, I can't imgine what the last map must be like.