Embark on a 3rd person action-adventure quest to avenge the death of your parents at the hands of the ultimate alpha predator: Gaw. Conquer waves of primal beasts and defeat the minions of your arch-nemesis on your way to becoming the rightful King of Skull Island. Traverse the mysterious island and uncover lore and all the secrets the island has to offer as you encounter swamps, waterfalls, jungle, and skullite-filled caves that give the island’s flora and fauna its power.
Skull Island: Rise of Kong has badass cover art, and that's the only good thing you can say about it. I've played plenty of bad games in my life, but this just might be the worst.
Skull Island: Rise of Kong is a truly awful, mundane and strangely perplexing to traverse linear experience where Kong deals with deep emotional trauma.
It’s the kind of game that makes the case for some sort of independent trading standards body in the game industry. I say this with all due gravity - The Game Mill should not have been allowed to sell Skull Island: Rise of Kong. In an industry with adequate customer protections, it should be recalled.
I was sure Skull Island: Rise of Kong was going to be a surefire disaster of biblical proportions, but its Xbox Series port just ended up being a halfway competent, albeit an utterly mediocre platformer. It has some borderline acceptable controls and performance, but is marred by poor level design, uninteresting combat, hilarious cutscenes, and possibly...
The game barely qualifies as playable given its myriad of technical issues, but even when it is working as intended, you'll wish that it wasn't.