Skautfold: Moonless Knight is a very open-ended Metroidvania, featuring a totally unique battle system. Set in an alternate history Japan in 1900, Lovecraftian horrors have plagued the world, as our very Moon opens up and becomes our end.
Skautfold: Moonless Knight may not be outstanding, but it clearly had the potential to be. Its engaging story, atmospheric music, striking art, and Metroidvania-style gameplay offer an enjoyable experience though narrative and combat flaws hold it back from reaching its full potential. Still, it's worth a try for fans of indie Metroidvanias.
All in all, Skautfold: Moonless Knight is a game of contradictions. It is atmospheric yet unpolished, ambitious yet uneven, conceptually rich yet technically rough around the edges. For players who enjoy dissecting flawed but fascinating indie titles, there is definitely something here worth seeing. The world is peculiar and unique, the systems are...
Skautfold: Moonless Knight doesn't try to compete with the giants of the genre. It lacks the budget, depth, and polish of the major modern soulslike and Metroidvania titles.
It’s a failure of a Metroidvania, and it’s a bad and clunky action RPG as well, with progression mechanics that fail to synergize with the rest of the gameplay and ultimately drag the experience down even further. The experience is wholly disappointing, and Moonless Knight is simply not worth a player’s time.
A top-tier pixel art adventure that rewards your curiosity, even if the lack of a proper map marker and accessibility hold it back from greatness.