"Life between myths. Clans, cows, choices.
The spiritual successor to King of Dragon Pass, Six Ages combines interactive stories and turn-based strategy. Your small clan’s survival depends on its relations with the warring gods and their followers. Play involves actions such as improving pastures, exploration, trading with your neighbors, and raiding. You can even travel to the Otherworld to visit your gods. You also need to deal with crises ranging from marauding dinosaurs to diplomatic requests to illicit love. Your choices have a politico-economic impact, but some consequences might not be obvious for decades.
It’s set in Glorantha (the world of the games RuneQuest, HeroQuest, and 13th Age), where the laws of physics are subordinate to the whims of the gods and spirits.
Six Ages is immensely replayable, thanks to over 400 interactive scenes with multiple outcomes. Short episodes and automatic saving mean you can play even when you only have a minute or two. The built-in saga writes...
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Reception
Players80
Great
By committing to the wonderful setting, Six Ages has more to say than a dozen fantasy RPGs.
The failure spiral is rough, but we started to turn it around. We struggled on for a few more years, but I made one too many poor decisions. It was all over, and my people were lost to history.
I loved every minute of it.
…Six Ages: Ride Like the Wind brings an enormous amount of complexity to the table, both in its story and its strategy gameplay mechanics.
This charming sequel doesn't need flashy new innovations to craft an engrossing adventure.