Life after myths. Death, disaster, despair. A standalone survival-storybook combining interactive fiction and turn-based strategy. The world is ending, and your small clan's survival depends on how you manage its relationship with the remaining gods and their followers.
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Reception
Players96
Masterpiece
Six Ages 2 is arguably the best implementation to date of the familiar and unique Strategy/RPG gameplay expected of A Sharp's titles.
Six Ages 2: Lights Going Out is designed as an evolution rather than an evolution. Glorantha continues to offer a good setting for role-playing and management, although the apocalyptic element feels a little restrictive. I like the steady flow of events and the care that goes into creating interesting situations and engaging choices.
Six Ages 2 is a sequel that builds on the original, offering an "end of times" tale within familiar framework.
Another solid entry in a unique story-generator series that rewards a fascination with human cultures, but demands acceptance of failure and misfortune.