As Captain, you must lead your spaceship to defeat the rebel forces scattered across the galaxy. Scour the sectors for enemies and remain alert! Determine the right coordinates and torpedo your foe down.
Sidereal Wanderer is fun as a distraction during the coffee break, but waiting for enemy turns to finish and inputting coordinates got tedious after a while. A few shortcuts and an option to speed up enemy turns would've been welcome.
It's the old Star Trek strategy game, simplified in RPG Maker!
Eons ago, when dinosaurs roamed the earth and you had to solve a text adventure (and occasionally a math puzzle) to start playing computer games, an old strategy game was going round the world on dial-up modem BBS and shareware disk: STAR TREK! As with most MS-DOS games, it was hellaciously...
I didn't expect too much, but it simply lack of any challenge, your ship is too powerful, also you can flee anytime. If you stop next to an allied space station, you can even restock and repair in a turn meanwhile the enemies firing at you. Cute, but boring.
It takes a bit to get used to moving/aiming. But once you do you're left with a great strategy experience that that feels fresh with every playthrough.
Sidereal Wanderer, developed by SPICE PRESS and published by Waku Waku Games, is a retro-inspired space strategy game that deliberately channels the spirit of early starship command simulations. Rather than offering cinematic space battles or sprawling narrative campaigns, it places players in the role of a lone battleship captain tasked with restoring...