Civilization VI is a 4X turn-based strategy game in which players guide a civilization from its founding as a small settlement through multiple eras of development. Players explore a procedurally generated map, found cities, research technologies, develop culture, engage in diplomacy, and compete against AI or human opponents to achieve victory through military dominance, scientific advancement, cultural influence, religious conversion, or diplomatic consensus. A key design change from its predecessor is the "unstacking" of cities, requiring players to place districts on surrounding tiles rather than stacking all improvements in the city center, making terrain and geography central to strategic planning. The game received two major expansions, Rise and Fall and Gathering Storm, which introduced mechanics like city loyalty, golden/dark ages, climate change, and natural disasters. It was succeeded by Civilization VII in 2025.
And like I’ve hopefully got across, it has been a success! This is still a Civilization game, and it’s still a very good strategy game. It just also happens to be the weakest entry in that series, the one least equipped to endure this long of a wait between games.
Great start, complex strategies, new Leaders to discover, detailed diplomacy, beautiful graphics and a replayability factor that could never be fit into a score. Quality gaming has never felt better!
Civilization VI has reached the perfection inside the turn based strategy genre. Complex, addictive and with a very strong personality, Firaxis wants us to stay hundreds of hours in front of the PC.
If you’re looking for the best turn-based strategy on the market, it’ll be tough to find something as exceptional as this.
What we’ve got here is a strategy game that, while preserving most of the series’ longtime fundamentals, has also found new and surprising ways—through an investment in player choice and more hands-on time with your people—to keep things interesting.