Shadows of Doubt is a detective stealth game set in a fully-simulated neo-noir metropolis.
An open world stealth game with a whole city of secrets at your fingertips!
Set in an alternate reality hyper-industrialized 1980s where the government outsources police work to private corporations and contractors. You play the role of a private intelligence investigator, making money by finding and selling information. Capture of the rampant serial killer carries a hefty bounty, but who knows what secrets you’ll find along the way. In this world of secrets & lies, information is power, and the cards you hold are determined by how far you’ll go to acquire it…
Break into apartments, rifle through secret documents and hack security systems. The entire world is fully simulated. Each citizen has an apartment, a job, a daily routine, favorite things to do, places to go, and people to interact with. Uncover this knowledge and use it to your advantage!
I had a great time with Shadows Of Doubt and it is a truly unique game that has never been done before. If you’re into games where you’re attempting to solve crime, murder mystery or piecing evidence together to bring a result, then you’ll love this one. As I’ve said it does have some bugs and glitches sporadically from time to time which can result...
Find clues, solve cases, and explore this dystopian future in one of the most unique immersive sims currently available for console.
Shadows of Doubt is not an investigative experience I would recommend to everyone. Still, if you love gritty, procedural, and remarkably free games in their approach, you can't miss it.
Shadows of Doubt has some interface design issues, needs to fix its bugs, and is far from friendly to its audience. But he is so brilliant in the execution of his proposal of narrative freedom in solving riddles that he deserves to be celebrated, especially in times when safe sameness seems to guide the market towards repetition and superficiality.
How much potential is there in Shadows of Doubt's ideas, its noir setting, and the special way it lets us experience firsthand every aspect of an investigator's daily life? Too bad for the bugs, for sandbox cases that are less convincing than scripted ones, and for a sensational concept that isn't fully exploited.