Sacred 3 features classic arcade Hack n' Slash action centered around drop in, drop out cooperative multiplayer for both offline (2 players) and online (4 players) play. Develop your character's skills and abilities and band together to use powerful co-op abilities and tactics. Master the art of war and fight your way through enemy hordes to become the greatest hero of all.
Immerse yourself in the the rich lore and fantasy of the Sacred universe. Filled with visually stunning levels, brand new as well as familiar environments, the continent of Ancaria has never felt so alive. Explore this world through the heroes and their cultures and fight the rise of evil until the bitter end.
Sacred 3 is a complete let down for fans of the franchise, departing from a formula that has somewhat worked in the past in the hope of attracting a wider audience. Instead of building on features, and borrowing some from games that pull off the action RPG genera to a tee, Sacred 3 is disjointed, boring and just downright bad.
In the end, while fast paced and good for a fitting end to a bad day at work, Sacred 3's gameplay simply lacks everything that makes a great ARPG: Loot, leveling, questing, and a basic (and well-written) story.
Despite a few quibbles, Sacred 3's action flows freely (even if the treasure doesn't). If you're a fan of the previous, more Diablo-like entries in the Sacred series you might be disappointed with some of this sequel's retooling. But if you're hungry for a game to play alongside a few friends, one where you can relax, laugh, and bust some bad guys,...
Frankly, I'm not sure what the developers were thinking with Sacred 3. The gameplay, of course, screams Diablo III or Torchlight clone, but those games actually provided worlds you could really explore and discover. Also, people really enjoy them. I definitely had fonder memories playing each of them than Sacred 3, and they're not even in a genre I...
Tedium is at the heart of Sacred 3, a successor to the earlier games in the series in name only.