A Sabre Team is a squad of four elite soldiers charged with some of the toughest hostage-rescue, building-storming and the like that Western forces have ever attempted. In this turn-based strategic simulation you must choose a team of four of these from the 8 available, and take them to victory in five increasingly tough missions. Even before you get into the main gameplay, there is a lot of strategy involved in choosing weaponry, as they make different amounts of noise when used (reducing the stealth potential) and their ammunition is of varying weight.
In each turn you have limited action points per soldier, which must be used for all movement, firing and reloading moves. The maps are viewed isometrically, with a compass used to indicate the directions of movement, and where the incoming fire emanated from.
Sabre Team, the DOS version, is inferior to the AMIGA version in every way, to the point where I am unsure as to why contemporary consumers were only given the obsolete option. With that said, this version does not allow contact with terrorists if they are not in the same room as the player's units, or just outside of the door, yet the enemy AI does...
This version for Dos is NOOOOO Good! Get the Amiga version. Its better.
Sabre Team was my one of the first strategy games of my childhood and I wished there was a remake. If you like original Ufo enemy unknown (tactical missions type of game play) than you should give a go. Old school classic.
I give it 7/10. I like it more because its a bit of an inspiration. I feel someone could greatly improve upon this excellent formula. The gameplay could use a lot of polish, the difficulty is a bit high due to the poor polish. But the art and concepts are great. I especially love the art.
I figured this would like a cool little X-com: UFO Defense type of game, but I was mistaken. The UI is somehow even less user friendly and the entire objective of the game seems to be in finding ways to piss me off.