After the disaster in the Chernobyl nuclear plant, a secret research facility - the S.W.A.N. Institute gets out of control. Already dangerous phenomena became an even bigger threat and the corridors of this facility, forgotten by its own government, have seen incidents out of touch with reality.
S.W.A.N. (Syndrome Without A Name) is a science fiction FPS puzzle horror game, which takes place a few months after the Chernobyl Nuclear Plant disaster. It is a tale of an unexplored area within the Chernobyl Exclusion Zone - The S.W.A.N. Institute.
My final thoughts on S.W.A.N.: Chernobyl Unexplored are varied, this had the potential to become a great game but for me, the execution did not live up to my expectations If the game stood with its first five minutes and kept it like that with progression this game would have been a big baller for me.
Unoriginal and with boring action sequences, S.W.A.N.: Chernobyl Unexplored is a failed exploration of an otherwise fascinating setting.
For me, it would have been enough if S.W.A.N. only had the first hour and the end. The game does seem to have potential, but it's lost somewhere along the way. There's a minigame that is pointless and only distracts the player from the main plot, not to mention an entity that babbles utter nonsense. For me, this game is just a dead swan.
A bland and uneventful horror puzzler, S.W.A.N. offers nothing new yet still manages to disappoint. A disjointed narrative, ugly visuals and monsters that seem about as uninterested in events as the protagonist is make for a forgettable game.
Creepy as hell but the jump scares too often failed to frighten and some performance issues dampened and otherwise well put together game.