Autobattler, roguelike survival card game taking place in the depths of a Sylvanian forest. You’re the legend, who is told to survive through the hundreds nights in the wild Runewood. … Or was it you? Trade, cast spells, equip legendary artifacts and adapt to the randomized runs!
A cozy little card auto-battler roguelike that has a surprising amount of depth, this game has a ton of replayability.
Very slim on story but it makes up for it with clean and straightforward mechanics.
Make sure to pay attention when first opening the game as it immediately throws you into the tutorial (which can't be repeated), but if you miss anything,...
Eh, it's pretty boring. I spent most of my turns doing nothing because it's way too easy to become strong and not need to do anything. It's an interesting concept, but the depth that most of the reviews claim this game has is non existent.
Nice, simplistic auto-battler. Kinda reminds me of Hearthstone battlegrounds. No weird fluff, just gameplay from the get-go.
Takes a moment to understand the mechanics, but once you get it, it's actually very addicting.
Runewood: Hundred Nights is a brutal yet rewarding roguelike. Every run feels like a gamble, sometimes fortune smiles on you, other times it crushes you, but that unpredictability is exactly what makes it so engaging.
From the very first night, the game tests your resilience. You can experiment with glass-cannon builds that one-shot enemies, or stack...
A very nice game structure. It won't stand up to long term play, but I think the idea is nice and if you are happy with 2-3 hours of play for the price it will work.
I think another game along these lines could be developed to be longer engagement; I hope the designer develops it further or makes a second game.