The wagons are packed and an eager group of settlers are ready to head out. But the journey is full of dangers. Treacherous terrain, savage bandits and ancient monsters have been the end of many settlers. So they turn to you to protect them. Choose your party, move across the map like a board game, and battle monsters. The combat is a nuanced mix of turn-based and time-based approach, with attacks, specials and items make each encounter unique.
Royal Frontier is enjoyable enough -- and short enough -- that it's worth playing through. It's fun to see a game adding new elements to a well-worn formula, and it makes this game an easy recommendation.
Royal Frontier is a simple game that can serve as an introduction to the rogue space but does not have the unique or interesting elements of the best of its genre. Combat is interesting at first but becomes rote very quickly. Unlocking new blessings does not feel important or cool enough to keep players engaged.
Choose Your Own Death
The trip through Royal Frontier is full of randomness and challenge and if the gameplay grabs you then you can spend a good amount of time here. For me, it didn’t do enough to keep me wanting to play it for more than a few hours but for someone else you could spend dozens. If you fancy a low priced turn-based roguelike adventure then give it a shot...
Royal Frontier has the foundation for a capable rogue-like but ultimately doesn’t do enough with its formula. It has the road map for a fulfilling journey, but it doesn’t provide enough interesting stops along the way to provide a reason to make the trip more than once. It isn’t a bad journey, but it isn’t one worth boasting about in the tavern at the...