goood.games

Reception

Routine seems stuck in the past, and the long-awaited project has once again failed to meet expectations. The work of Lunar Software rather resembles a bizarre sequel to Steven Spielberg's Jurassic Park: Trespasser, where the heroine would practically dislocate her arms trying to pick up a rock or a pistol.

Routine is exactly what I wanted it to be.

ZTGD,

Routine stands out. It targets a specific aesthetic, a specific vibe, and a specific cadence, and it pulls out every stop to land on those targets.

Routine is a tense, atmospheric adventure through an unforgiving lunar base where everything is out to kill you. It has its imperfections, but, in the face of the narrative and puzzle craft that beckons you through every minute of Routine, they seem infinitesimally small.

Routine is one of the best linear narrative experiences I've played this year and is well worth the lengthy wait for release. The atmosphere and aesthetics combine to create a game that oscillates between unnerving and genuinely terrifying whilst the surreal and philosophical storyline will hook you all the way to the game's conclusion. I'm looking...