"Same encounter, different world." Moon is a young woman who lives an ordinary city life as an office worker. However, because she suffers from depression, she reacts and deals with things in a way that is very different from regular city folk.
I hesitate to even call this a 'game'. It's a linear story with a handful of easy puzzles sprinkled in. The narration didn't do it any favors either. I found it grating. If you do decide to try it, muting the narration led to a noticeable improvement for me. The art style and sound design are lovely but it has zero replay value so I can't recommend...
It is good for people who never struggled with such, to learn.
I agree with the other review, however the explanations are needed for those people LOL.
Even then, it would be hard to get one to play a game let alone read a paragraph on depression.
Maybe a friend or sibling would play.
For experience, it covers daily life pretty well, time passing.
The...
It's not a bad game by any means, it was clearly made with lots of love and the purpose is clear.
It's just such a chore to get through. Room of Depression really just feels like a school assembly. I felt like the discussion of depression was surface-level and while it may be informative to some, at times it feels like saying "The ocean has fish in...
Its kinda... Meh. I feel like this game lacks the depth it thinks it has. I like the idea that each chapter is its own exploration of what depression can do and cause, but at the same time, it feels like its trying to tell a personal story, but rather than giving in, it sort of blurrs the line between being abstract or narrowing in on the narrative....