goood.games

Reception

Robots at Midnight is a bold project. It aims to be a more accessible soulslike for younger audiences, and that alone is a welcome proposition. However, the execution does not match the ambition. Technical polish is lacking, frustration lingers in crucial details, and the narrative cannot carry the weight of the journey. Even so, the charm of the art...

Robots at Midnight brings little to the genre that is new. It is decent enough but lacks the spark to elevate it.

Robots at Midnight by Finish Line Games delivers a passable experience, hitting its key points but in a simplistic, overly formulaic way. While the project avoids major flaws, its execution feels bland and uninspired—especially puzzling given the crowded release window. It's a decent entry-level soulslike for newcomers with modest expectations, but...

Robots at Midnight is fun. It nails its retro-futuristic aesthetic, its combat feels good in motion, and the story itself is worth playing the game for. Zo is a solid protagonist, and the MITT gauntlet is a clever tool that helps both exploration and combat.

Robots at Midnight is a short and rather basic Soulslike with its impressive character and enemy designs being the stars of the show. 🤖