Rise of the Slime isn't a bad game or a great one. It's fine. Ultimately, nothing here feels special. Switching gameplay modes from deck-building combat to the pseudo-platforming sections really feels close to being groundbreaking, and I would love to see that explored more in a future game from Bunkovsky Games. Taken for what it is, Rise of the Slime...
As it turns out, the journey of the most generic RPG enemy is rather mundane.
I just hope that later updates will introduce more content, such as new enemy abilities. Or at least improve the user interface. The thing Spire did well with UI was to provide, through tooltips, all the information you might need to make a good decision. In Slime, informative tooltips weren’t always there to remind me of what certain terms meant—or,...
Rise of the Slime ticks all the boxes of a bad game. Not only is it a roguelike that crashes regularly to ruin your run, but the game has little explanation of basic mechanics, too much variety in the deckbuilding for consistency, little meaningful longevity, and a poorly considered port to Switch. If you're desperate to play it, get the PC release,...
GOOD - Rise of the Slime is a very personable deck-building roguelike game. Robust gameplay mechanics with just the right blend of randomization and skill, as well as high replayability that makes it the perfect game on-the-go. The visuals are charming, but a bit lifeless, however the game is accessible through use of both the Touch and Joy-Con controls....