Virtually no impact of the multiplayer elements on the game but it still requires a constant internet connection? Sure, I will trust a dev with a total of *checks notes* one game that they will forever keep those necessary servers up. The tutorial forces you into so blatantly obvious suboptimal play that even on 3 minutes of game experience you realize...


Rise of the Merchants
2026 73Good
Playtime
ShortPlayers typically spend about 6 hours in the game.
Early access on
Available on
- −20%$19.99
Game modes
Details
- First access
- October 29, 2026
- Launch
- n/a
- Developer
- -
- Publisher
- -
- Themes
- -
Overview
Rise of the Merchants is a medieval city-building, economic, political, and trade simulation set in a persistent online world. Start with a small settlement in your county, develop it into an influential city, and establish a trade network that extends far beyond its borders.
Screenshots
Reception
- Steam77from 22 reviews
Played the demo version already and I had a lot of fun. As "Fugger", "The Guild" and Paradox Srategy gamer I enjoy this game as well. Love the medieval setting and the overall style. :-)
My biggest issue so far is, that I don't want to stop playing the game. This is a perfect game to chill and enjoy the time. The community is verry nice and is answering all the questions you might have. The way they implemented the chats is verry nice. You can also play with your friends. One friend started the game next to me and we can help us out...
Can't start a game.
Servers are unavailable.
I don't really understand what the multiplayer component brings to this title - it feels like a bolt on for no reason I can fathom. In three hours I've interacted with zero players. The UI is cumbersome, to say the least. Actions you do over and over seem to all have some delay or animation or server sync that holds them up. It _is_ early access, so...





















