Fantasy meets reality in Shibuya, Tokyo, where magic is something to be feared. In this action RPG, a young wizard seeks freedom through strength, and an officer seeks to control magic and restore order. When their paths cross, a darkness that will transform the world descends.
Those that have seen the secret ending for Kingdom Hearts 3 know that Kingdom Hearts 4 could very well be series director Tetsuya Nomura's attempt at making his vision of Versus 13 made real, but I'm so glad that we have Reynatis as another interpretation of that vision, and to be honest, I hope even more developers make their own interpretations of...
Should you play REYNATIS? Yes. Should you buy it full-price? Probably not. Unless you’re a fan of weird but fun PS2 titles, you should wait for a sale. But when that sale comes, I do recommend you check this game out.
Reynatis is a greatly flawed experience that is simultaneously scathing and vapid, gorgeous and murky, and fun and frustrating in practically every element.
Reynatis is a game with ambitions. Vaulting ambitions, unfortunately. Its convoluted story, annoying combat issues, and systemic glitches will turn away all but the most devout of action- JRPG fans. But if you're in that category and you're up for something new, there are enough clever approaches here to make this trip to alternate Shibuya worthwhi...
We played Reynatis so you don't have to. Sometimes too much ambition can lead to a wide gap between on-paper ideas and the actual creation and production processes, and this is very well the case. A convoluted story, a lot of technical issues and boring and repetitive gameplay don't do justice to the great soundtrack.