In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices. You can shape their world, but not their will. Provide for them and they may thrive. Give them too much and their greed may get the upper hand.
After making a name for itself on PC, Reus 2 arrives on Switch and Xbox Series X|S determined to prove that the definitive strategic meditation on cosmic creation and destruction is more than ready for portability and consoles.
Reus is a great looking, colourful game with decent music. The art style is distinct and the giant designs are all very well done. It is one of those games you would put on when you have a bit of time to kill because it is so easy to get into. You’ll learn the systems quite quickly as you chop and change the world to meet the requirements of the people,...
Reus is a pleasant little God sim that starts off simple enough but soon becomes deeper and more complex.
Playing as a planet might seem uninteresting or bland but having control over four elemental giants makes the experience quite enjoyable.
Reus tries to give back dignity to the "God Game" genre, landing on console three years from the original release on PC. A certain repetitiveness and the absence of incentives to keep high the player's attention undermine the - still fascinating - experience.