Have you ever wanted to play a game like The Elder Scrolls but heavily stripped back, lacking any depth, and is just utterly bland? No? Me neither, but here I am reviewing Ravensword: Shadowlands.


Ravensword: Shadowlands
2013 Crescent Moon Games57Mediocre
Playtime
ShortTypically 8 hours
Playable on
Available on
- $6.99
- $6.99
- $6.99
- $6.99
Game modes
Details
- Launch
- December 6, 2013
- Developer
- Crescent Moon Games
- Publisher
- Crescent Moon Games
Overview
Ravensword brings unprecedented visuals to the role playing and adventure genre. Explore a vast and richly detailed world, gather powerful weapons, collect hundreds of items, increase your skills, and follow a deep storyline to solve the mysteries of the Kingdom of Tyreas. The game has received many comparison to open world role-playing games in the Elder Scrolls series of games, such as Skyrim. Combat has three main types, with exceptions. Two, melee and ranged, are equipment based. There are various melee and ranged combat styles. Each style has separate skills and equipment, that are individually trained. Magic also has different spells, but all are trained similarly using similar equipment and the same skills.
Screenshots
Reception
I've had fun playing this game again. It goes to show the strength of the material that Ravensword is based on that a low-budget, massively stripped-down take on the formula can still be enjoyable. I have fond memories of playing this through on my iPad over my Christmas holiday back in 2012, and there was a rush of nostalgia from doing so again on...
Ravensword: Shadowland may have been born as an affectionate tribute to Skyrim, but it falls behind in absolutely all aspects, its numerous goodnesses are not exploited at any time and what could have been a good game remains a decaffeinated and unfunny version of Bethesda's title.
















