A territory-control roguelike deck builder where the side with more tiles at round’s end deals damage. Seize ground, place structures, shield your core, and unlock builds with card shapes, factions, and relics
Rainbow Legends is an ambitious roguelike deckbuilding game that distinguishes itself through an inventive territory-control system layered on top of traditional card combat. Developed by Unpixel Cloud Cedar Studio and published by Light Up Games, the game introduces a refreshing strategic dimension where success depends not only on the cards in a player's...
It's Slay the Spire meets a boardgame (but nothing like the actual boardgame). Instead of playing attacks and defends you're taking squares on the board while blocking your squares from being taken. Each card has its own layout where you might find a 3x3 less helpful than 9 in a line making the game inherently more complex than simply pumping numbers...
This game has a few issues that prevent it from being something I can wholeheartedly recommend. The first is the english translation, which is incomplete, inconsistent, and sometimes flat out wrong. Different cards with the same effects are translated differently, which can be pretty frustrating, and there are lots of places where the english translation...
"What a fun concept of Splatoon card battler game with big titty anime girls."
This game was a clear winner of the session. The unique territory-control mechanic combined with deck building creates a genuinely fresh experience that stands out from typical roguelikes.
I highly recommend this game for anyone looking for a well-polished and innovative...
For now, it really needs some refining. The concept is there, the game, in theory, would be a lot of fun, but between limited explanations of what's going on, and translation issues (which could also be the cause of the problem), there are enough issues which make me just unable to enjoy the experience. Hopefully I'll be able to come back in future...