Ragnarok: The New World is a massive online role-playing adventure set in the legendary world of Midgard. Explore vast fields, bustling cities, and mysterious dungeons where every journey holds new challenges and stories.
Create your own character and choose from classic jobs such as Swordsman, Mage, Archer, and Merchant. Customize your appearance with a wide variety of outfits, raise pets, ride mounts, and truly express yourself in a vibrant open world.
Beyond combat, build and decorate your own home—design a personal sanctuary to relax, gather with friends, and show off your creativity.
Join forces with allies to defeat powerful bosses, tackle dangerous raids, and grow together in guilds and communities. Or simply wander freely, trade, and enjoy the world at your own pace. With nostalgia and freedom at its core, Ragnarok: The New World invites you to relive the spirit of Ragnarok while writing your own legend in an ever-evolving online world.
After roughly 800 hours, I’ve decided to step away from this game.
For most of that time I genuinely enjoyed it. It feels like a modern take on Ragnarok with auto-battling, and that auto-battle system was actually one of its strengths: chill, accessible, and competitive enough that a free-to-play player could keep up with most of the player base (outside...
A very cool IP and MMO idea ruined by greed
You might think I'm a hypocrite because I have spent so much hours into this game, but please hear me out. There are several problems that I'm sure you have heard of before about Ragnarok. If you haven't here they are.
A game for whales, and no one else
The game absolutely will not function without a portion...
This is just a very good looking idle game where the main focus is draining your bank account.
Meeehhhh.... The game is.... alright. I mean, don't get me wrong, the graphics are nice, the gameplay is straightforward, but I can see where people are going with this - pay-to-win models are annoying.