As Quarta Amethyst, the strongest knight in the Quarta Order, battling Olicts is your responsibility. When you discover that they've set up a den in a forest near a settlement, it's time for you to take action.
What's behind the Olicts' increasing activity? What are their plans? Most importantly, can you put a stop to them without falling for their fiendish traps?
Frustrating as hell. Unless you're playing on easy the bosses from level 2 - the Conductor and level 3 - Autonomous as well as a number of mobs (bat bots) will lock you in bindings for 20 minutes and during the fights you'll be chat chat chat about everything slowing the game down to ever frustrating length, if you want a one on one fight you'll not...
HOLY CRAP! Enter combat gets grabbed because you were surprised! GUESS ILL WAIT 5 MINUTES FOR THE COMBAT CYCLE TO FINISH. Just left combat? Get jumped within the next second! HERE WE GO 5 more minutes... again and again and again... I keep getting stuck in this ♥♥♥♥♥♥ cycle of gets grabbed wait for combat cycle to make my turn and have my turn skipped...
Quarta Amethyst - A Mix of Good and Not-So-Good RPG Experiences! (ฅ'ω'ฅ)
[1] Intro :
Quarta Amethyst, an RPG set in a mystical world of knights and dark forces, offers a blend of pros and cons that make it worth a look for RPG fans.
[2] Game Experience :
The story follows Emedius, a brave knight on a mission to stop the Olicts' evil plans. While the...
It is a censored version. If you want the full experience you need to install the patch from the kaguragames website.
it was confusing at first and wish i didn't have to do that but now you can learn from me at least.
otherwise i say its a great h game. it is innovative and creative and i admire that. the art is great and the combat are interesting....
In terms of gameplay, it's a pretty simple game. There's four dungeons and as long as you keep using your recovery items and keep your magic up, you can evade a lot of the binds. I played it on normal mode and the most trouble I had was getting lost in dungeons, even with the ambushes set up. I actually had to deliberately walk into ambushes to trigger...