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Pulstar1995

Pulstar

1995 SNK

Playtime

BriefTypically 1.5 hours

Playable on

Available on

Game modes

Details

Launch
August 28, 1995
Developer
Aicom
Publisher
SNK

Overview

Pulstar gameplay Mame HD

The basic gameplay is simple: progress through the levels in the spacecraft, collecting powerups and protecting the spacecraft from destruction. The game has very obvious similarities in design and gameplay to R-Type. It is actually believed that some ex-Irem employees left the company to join Aicom, which used to be a subcontractor for various coin-op manufacturers like Jaleco or SNK. Despite the familiarities, Pulstar is not without innovations. There is the option of using the weapon power bar, which consists of two halves. The right-hand side of the bar turns blue when the fire button is depressed. When fully charged the ship delivers a devastating emission of energy. The left-hand side turns red when it is continually pressed, shooting out a barrage of smaller, rapid blasts. The in-game visuals are mostly pre-rendered 3D graphics, which gives the interactive elements a far more realistic appearance. Great care was taken to really place the player into the world of the game, with...

Screenshots

Screenshot for Pulstar
Screenshot for Pulstar
Screenshot for Pulstar
Screenshot for Pulstar
Screenshot for Pulstar
Screenshot for Pulstar
Screenshot for Pulstar
Screenshot for Pulstar
Screenshot for Pulstar
Screenshot for Pulstar
Screenshot for Pulstar
Screenshot for Pulstar

Reception

It's certainly a good-looking and challenging shoot 'em up but Pulstar isn't quite as fun as many other NeoGeo shooters.

Slower paced than many shmups, Pulstar is still fun to play through as you avoid enemy attacks, take shots at your attackers and look for an opportunity to unleash a charged attack. Despite some elements blending into the background on occasion and moments of slowdown, the visuals in the game are well done. The music is great and enhances the experience...