goood.games
Psycho Dream1992

Psycho Dream

1992 Telenet Japan74Good

Overview

Psycho Dream is a side-scrolling action platform game developed by Riot, a division of Telenet Japan, for the Super Famicom. Set in a virtual-reality medium called D-Movie, the story follows two agents, Ryō Shijima and Maria Tobari, who enter a dream world to rescue a girl trapped there. Players can choose between Ryō, who fights with a sword, and Maria, who uses ranged and transformation-based attacks. The game is structured around short action stages with enemies, hazards, and boss encounters, combining science fiction and horror imagery. It was released in Japan in 1992, while a planned North American release under the title Dream Probe was not completed.

Screenshots

Screenshot for Psycho Dream
Screenshot for Psycho Dream
Screenshot for Psycho Dream
Screenshot for Psycho Dream
Screenshot for Psycho Dream
Screenshot for Psycho Dream
Screenshot for Psycho Dream
Screenshot for Psycho Dream
Screenshot for Psycho Dream
Screenshot for Psycho Dream
Screenshot for Psycho Dream
Screenshot for Psycho Dream
Screenshot for Psycho Dream
Screenshot for Psycho Dream
Screenshot for Psycho Dream
Screenshot for Psycho Dream
Screenshot for Psycho Dream
Screenshot for Psycho Dream
Screenshot for Psycho Dream
Screenshot for Psycho Dream
Screenshot for Psycho Dream
Screenshot for Psycho Dream
Screenshot for Psycho Dream
Screenshot for Psycho Dream
Screenshot for Psycho Dream

Reception

Psycho Dream is a fun, challenging 2D action platformer; it’s one of those Japan only game that never had the chance outside of the land of the Rising Sun and it’s fun seeing it getting a new lease on life. It has all the classic features; straight forward, challenging boss fights, enjoyable level design and interesting power ups. Once you get adapted...

You must escape from virtual reality before it's too late!

While some retro fans may find it appealing, the gameplay is a bit messy and follows the old rule of “overpowered until you get hit too much” design

Still, the inexcusable emulation errors also cause the game to be significantly more difficulty here than it should be, which takes what could have been a solid port of an otherwise fun action game, into an infuriating mess where you’re fighting against invisible obstacles for no logical reason at all.