A dark, strategy-survival RPG blending retro-futuristic urban fantasy with Slavic folklore. Set in the wolrd of Thea, but thrust 1000 years into an urban future. Rebuild your colony, explore the post-apocalyptic wasteland, and engage in tactical card-based combat. Immerse yourself in a story-rich adventure with branching narratives.
It's hard to describe how this game fails to become something that Thea nailed so hard many years ago.
It lacks the aesthetics of crayons and paper that made playing Thea something close to a pen and paper RPG.
It also fails to make itself easily accessible to players. Thea was never a good exemple of good UI, but given it's their 3rd or 4th opus, it...
Having played THea 1 and 2 , i really was looking forward to Project:Afterfall . As a fan of the first 2 games tho, i am split on this new title . I will split my review into 2 parts.
1. gameplay and mechanics . The combat system follows on from Thea 2: with positioning, characters played as cards with a normal attack, defence, shield, helath, buffs,...
TLdr.:
Fun Game, I played Thea 2 before and despite the name being changed, I do see it as a successor to it, both from a gameplay as well as a story perspective. (Also play the free demo)
The Gods are/were the same as from Thea 2 and while the systems are not exactly the same, they feel like an adapted version fitting the changed playstile. While in...
It's good that they changed the game's name from Project Thea to Project Afterfall, as this game is very different from the Thea games and comparing this game to them is unfair to this game.
This is a fine game in its own right if you don't go in expecting a Thea 3.
Still Thea at its core, but there are a lot of new systems to change up how it plays.
One of the biggest improvements for me is the way areas work. Previous installments forced you through a lot of micromanagement to split up groups for gathering/scouting. Now you simply contribute to each tasks per area, including progress on scouting locations. There...