awful! the over used bloom effects make bullets hard to see and they are already impossible to dodge as they don't have any kind of pattern to them.


Preventive Strike
2018 TocanaDev59Mediocre
Playtime
BriefTypically 1 hour
Playable on
Available on
- $1.99
- −30%$2.10
- $4.39
- $4.99
Game modes
Details
Overview
Preventive Strike is a dynamic arcade scroll-shooter created by a single developer. You control an overpowered attack helicopter with the objective to drive the enemy out of your land and make your way to the enemy base and eliminate the threat. They don't know what's coming, but neither do you! The game has an isometric view on the level, which stands out from the typical for this genre top-down or side view and adds some depth to the environment. The graphics are simple yet eye-catching, with lots of stuff happening on screen. There's no room for boredom. Key features include most of what you'd expect to see in an arcade shooter: fluid controls, a variety of enemies, power-ups, changing environments, player progression, score, etc.
Screenshots
Reception
Pros:
-Graphics
-Effects
-Challenging gameplay
-Original Air Strike 3D feeling
-fluid gameplay flow
-cool background change after first playthrough
Cons:
-Very short (first 4 levels with a few retrys 30min~)
-repititive enemys
-controls are not changeable
-very minimal settings possiblities
-menu font and design (duhh)
Whilst I haven't played Preventive Strike for very long, it was long enough to discover that it's a bit of a pain in the neck. It is a scrolling game (up and down) in which the player flies a helicopter, shooting at enemy vehicles and ground installations, as well as collecting any bonus items that present themselves along the way. I had two major gripes...
Old school scroll shooter, like the ones I used to play on Genesis. Sharp and colorful graphics, good-looking VFX/SFX, and it’s HARD! If you don’t take it seriously you’ll be out in seconds, arrays of slow moving homing missiles mixed with fast moving projectiles make this game one of toughest I’ve played thus far. Powerups are scarce and nicely placed....
https://youtu.be/f8pyOiO5Zyc
A lack of end level bosses is a major example of how this vertical Shoot-em-up is a minimal experience at best. Weapons lack impact, enemy AI is flat, and levels lack any defining style.











