A Japanese indie game being designed as a modern take on the Dungeon RPG genre.
It has character creation with a selection for race and class, leveling up provides ability points for further customization. The game uses a party of 3 characters.
The dungeon crawling uses grid-based movement and a first-person perspective for exploration but switches to third-person for interactions with NPCs, points of interest or combat encounters.
Enemies are visible and don't appear to roam in the current gameplay. Encounters also doesn't appear to add extra enemies when combat begins.
Combat is turn-based and characters have a stamina meter, it can get dangerous if not managed as even blocking requires a set amount. The enemy's actions are indicated above them to help the player decide on their actions each turn.
Screenshots
Reception
Players97
Masterpiece
Can an indie developer give new life to a classic subgenre? Play this game and find out.
This may not win the hearts and minds of hardcore gamers everywhere, but it’s a wonderful bridge between casual and serious, between indie and mainstream. It certainly isn’t Mary Skelter, but it isn’t Quest 64 either. It’s a pleasant blend, and it really could be a nice reset in the middle of a world that’s honestly too hardcore for me as it is.
Potato Flowers in Full Bloom is bursting with charm and old-school challenge so if you're a fan of dungeon crawlers then I recommend it. That is; if you don't mind the occasional grind and getting lost every once in a while.
To say too much more about Potato Flowers in Full Bloom would be to spoil the joy of discovery that you’ll constantly feel while exploring its labyrinths, so we’ll leave it at that. Suffice to say for now, though, that if you’re a fan of the dungeon crawler genre and want to try a game that does things quite markedly differently from the norm, Potato...