A roguelike deckbuilder where you fight with your fingers, spill some blood, and try to make it to your niece’s birthday on time.
You’re a wizard. A not-so-heroic wizard imprisoned for wizard crime, awoken from your wizard slumber by an invitation from your niece. Escape from jail and traverse a hostile world crawling with danger. Every turn is a frenzy of spell sigils, cracking bones, and desperate gestures as you shred through monstrosities with raw elemental power.
You’re not the chosen one, you’re just trying to be a good uncle.
Great and different looking game. Not an easy deckbuilder. Does not hold your hand, but all of the characters have a different playstyle which makes the game interesting.
Very interesting, often challenging, and very rewarding. You're probably interested in the game because of the art style- it's incredible and well worth playing just for the art. This game is a great example of why indie gaming is so important.
$18 is kind of a big ask for a roguelike lacking any real meta-progression at all. I think it's better positioned at around $10-12, BUT -
The game is artistically and thematically awesome. It meaningfully innovates on a growing genre. And it's great fun.
I've seen reviews saying that it lacks variety, and while I won't argue against that, I will say...
This will always be my favourite game of all time, the soundtrsck, the look, the gameplay. better than anything from the AAA industry. with AAA industry i mean the games not the batteries. buy this game, worth every cent. abracacebra.
Addictive mechanics and incredible artstyle. The atmosphere is great and the game makes you feel smart, once you learn how everything fits together.