Admittedly, I barely made it through the game — about 10 minutes on another account and around 15 minutes on this one — and that was more than enough. The introduction bombards you with text, and not in a good way. The dialogue tries so hard to sound deep and descriptive that it ends up feeling pretentious, and the amount of typos on a single opening...


Plague Hunters
2025 Arcade Distillery78Good
Playable on
Available on
- Free
- Free
Game modes
Details
- Launch
- October 30, 2025
- Developer
- Arcade Distillery
- Publisher
- Arcade Distillery
- Themes
- -
Overview
In shadowed realms where plague winds howl and moan, Plague Hunters calls, a rogue-like throne, Turn-based tales in dark fantasy's grip, Where survivors and hunters join your fateful trip. Each run a riddle, randomized anew, Levels rise like ghosts from the misty blue, Gather your party 'midst the cursed decay, In a world devoured by plague's grim sway. With art like fairytales twisted and torn, Beautiful darkness where nightmares are born, Battle grotesque foes, bosses foul and vast, Equip potent perks to endure the blast. Shrines whisper secrets, a gamble profound, Luck's fleeting kiss or a curse tightly bound— Venture forth, hunter, in this plague-wrought dream, Where victory's edge cuts on fortune's sharp gleam. Directed by Luc Bernard.
Screenshots
Reception
- Steam92from 26 reviews
After playing for about 2hrs, here are my thoughts. First, the positives. The atmosphere is interesting, and the 2.5D graphics is pleasurable. The designs are captivating and really set the plague horror vibes, and there are elements in the dialogues that make you wonder what the hell is going on. It had a nice intuition in the progress system, although...
The art direction leans into a twisted fairytale l that’s both eerie and beautiful. From plague‑ravaged towns to grotesque enemies and massive bosses, the world pulls you in
The battle system is the star here, ability timing, and party synergy all matter. I’ve had runs where one smart use of a perk turned a losing situation into a comeback, and that’s a feeling I don’t get in many roguelites.
The procedural generation ensures no two runs feel the same. Shrines, perks, and randomized encounters make experimentation worthwhile.




















