Penetrator is an early Sinclair ZX Spectrum game made by Melbourne House programmers Philip Mitchell and Veronika Megler, one of the early hits. It was released in 1982 as a clone of the Scramble arcade game.
In Penetrator, the gamer flies a ship, which can shoot forwards and drop bombs beneath the ship. The first level is on open air, with just mountains to dodge, missiles which try to hit the ship, and animated radars. From the second level onwards, the game is inside increasingly complex caverns, so the ceiling is also a danger, as well as new enemies - the missiles are now sometimes replaced with skulls that can move up and down, blocking the path.
The levels change with no pause, only the screen colour changes. After four levels there is a short fifth level where a base needs to be destroyed by dropping a bomb precisely, and then there is a firework animation as a reward. After all levels are finished, the ship goes back through inversed levels, with backward turned landscape.
Reviews...
i used to love this game when i was a child and yes its still really really hard ive made a steam controller config for it too
First of all... I AM SO ANGRY THAT CLASSIC ABANDONWARE IS BEING BOUGHT OUT AND AT PRICES WORTH MORE THAN IT SHOULD BE!
Second, I can't stand that they only allow us to play the worst versions like they did by giving us LOST PATROL for dos, the worst version and giving us the worst version of Penetrator! The loud annoying klunky speccy version of the...
I have extremely little experience with the ZX Spectrum computer console. So little that I never even knew what it looked like until writing this review. The only other ZX Spectrum game that I had ever played was a port of Jetpac that was bundled with its digital-only remake on the Xbox 360, Jetpac Refueled. So going into Penetrator, I had a small idea...