In Park Beyond players can create the park of their dreams, without being held back by gravity! As the newly-hired visionary architect for a struggling company, players will be able to create mind-twisting theme parks. Players can create rides they have always dreamt about but that couldn’t exist in real life. Along with Phil, the enthusiastic park veteran and Izzy, the stern but friendly executive and a host of other colorful and passionate characters, players will pave the way to a successful and profitable park company. Thanks to accessible controls and a story-driven campaign mode, players will get to learn the ropes of park management and build increasingly crazy rides and modular coasters.
Park Beyond is not a bad game, far from it, but it will fully satisfy only the curious, those who have never really had the opportunity to dive into a real management game, or who have neither the desire nor the time to devote themselves to it.
Park Beyond is a decent game for fans of the theme park simulation genre, its gameplay is solid enough, and there are many options to choose from when building the park of our dreams. It lacks originality, though, and there are still quite a few bugs and glitches that can negatively impact players' experience.
Despite its veneer of limitless design possibilities, players are ultimately constrained in the types of attractions they can create and pursue during the campaign. While Sandbox mode is your best bet for getting creative with all the bells and whistles Park Beyond has to offer, it too is not immune to the myriad of glitches and technical issues present...
Park Beyond brings a delightful sense of whimsy to park sims, but gets derailed by frequent bugs, poor staff control, and bad economics.
Theme park and coaster sims have come a long, long way since Rollercoaster Tycoon hijacked my free time. Park Beyond is a generally approachable and inviting sim that’s definitely not for the realism-minded. Its campaign is held back by an unpredictable and not well-explained economic model, but it’s pretty easy to get lost in the sandbox, enjoying...