Outward is an open world RPG that you play alone or with friends, either online or in splitscreen. It's more than just an open world RPG you can play coop though: it is an adventurer life simulator. You live the life of an adventurer, from his or her humble beginnings up until retirement. Your life isn't only about killing monsters and looting: you need to eat, drink and sleep; preparing accordingly before jumping into danger. Everything is meant to feel more real and consequential, while still taking place in a high fantasy universe with magic and exotic creatures.
Outward is a cleavage game. Dated graphically, technically, austere in many aspects. But despite its many flaws, persevering role players can enjoy this search of sensations of yesteryear.
Good ideas and interesting systems held back by clunky combat and the occasional bad design decision, Outward is an RPG for a very specific pallet. You will either really like it, or find it insufferably aggravating.
Players looking for a mix of RPG and survival will have a great time even with its technical hiccups here and there.
Outward is an open-world survival RPG that starved me of fun and left me thirsty for bug fixes and a better combat system.
Outward is an ambitious, uncompromising game, sometimes to its own detriment. There’s a lot to like about it, from its unique take on player character death to its focus on the mundane aspects of adventuring. But every moment when it really shined was surrounded by drudgery and frustration. Outward is sure to appeal to some players, but it often undercuts...