goood.games

Reception

I'll be honest, this is the first incremental game in quite awhile that, after a single long session, I'm putting down and I don't feel interested in picking up again. While some of the games systems are well implemented, others are... bizzarely bare bones, or seem to have been shoved in last minute. The first example that comes to mind is the minibosses....

Steam, , 98 found it helpful

Gotta agree with many other reviews - you experience all the game has to offer within the first hour. The longer you play, the worse it gets, because your card pool gets diluted by useless totems. No balance The balance here is all out of whack. Upgrades cost a fortune but barely move the needle. After 200 waves, some ally units have 22 kills while...

Steam, , 29 found it helpful

The game should still be labeled early access as the 4th tier isn't there yet even though you have the ability to unlock them, plus there isn't really any end game or reason to get further

Steam, , 24 found it helpful

Definitely feels more like an idle game than an incremental game. After 13 hours I've barely scratched the surface of the meta progression, but I feel like I've seen everything the game has to offer. There's no creeping sense of power or growth, just a 10% bonus here or a 5% buff there. There's nothing substantial, and meanwhile the upgrade costs jump...

Steam, , 37 found it helpful

If you think idle games don't have strategy, try this. Managing unit rarities, frontlines, backlines, and totem positions requires real tactical decisions.

Steam, , 30 found it helpful