"Not Tonight is a post-Brexit management game, fusing a time-pressure RPG with a politically charged story where every decision matters. Will you join the resistance and fight the regime -- or keep your head down and hope that one day this will all be a distant memory?"
Some could critique it as being too on the nose, but the lack of subtlety feels genuine in this moment. I don't have enough of a personal insight into Brexit to know whether this is an accurate portrayal of Great Britain's current trajectory. Nevertheless, as an American I've been firsthand witness to enough radical injustices, prejudiced speech, and...
Not Tonight is a simple yet effective game that is sure to resonate with anyone living through the chaos of Brexit.
Not Tonight is a bold puzzle game that's unafraid to shy away from very serious issues while delivering a strong narrative, cathartic gameplay loop and consistently pretty presentation
I was concerned with the game’s ability to establish its own individuality, and while I find that it has succeeded in doing this, that’s not enough to outweigh its many flaws. By the time I died at the end of the second chapter and realized I had to restart the game, I completely lacked any motivation or reason to do so.
Papers, Please in Brexit Britain, but at a higher price and not as fun. Feels like an opportunity wasted