Build a city and defend it in this Tower Defense game blending Roguelite mechanics with turn-based building Strategy. Choose your hero, utilize synergistic tower upgrades, and face epic battles in procedurally generated landscapes.
Nordhold is a tower defense game for strategy enthusiasts who crave high replayability through endless combinations. Build and manage a cozy medieval Nordic village while enjoying deep tactical gameplay that doesn’t require extensive learning.
5,000 to 1,000 players in the first 3 months, 1000 to less than 100 players on avg at 1.5 years. The Dev was active and responding to like every single post and review on reddit, trying to save the game, super respectable, but the balance has never been right. A couple of my friends played as well, we're huge warcraft custom mode players, thought it...
The game is fun, but you quickly run into the issue of needing highly concentrated damage as soon as the regenerating enemies start to spawn. This is not a long run game, it is a 30 minute run at most before you need to start over.
There is no sense of building up for a good strategy. You will also NEED to get specific RNG events in your run to even...
One of the core tenets of a roguelike is that every run is different. Except in this game you can just build the same OP towers every time and it will "roll" you the same OP upgrades every time.
One of the core tenets of a tower defense game is that each map is different and you have to come up with a creative solution to solve the map. Except in this...
Really don't dig the meta upgrades progression.
Having to rebuild everything in your village every time is boring, and the actual TD aspect of the game is not really impressive.
If you want to have to seemingly play days at a time to get a slight amount of progress, this is the game for you. 2/10