Venture into None Shall Intrude, a roguelite deck-builder with tile-based combat where you become a powerful Raid Boss. Epic battles, intricate strategies, and the ever-present threat of heroic challengers seeking to vanquish your reign. Will you conquer all or fall to valiant heroes?
Well, once again there is an early access game without EA disclosure. Because there is no way to explain how a full release game can have this many bugs and be that imbalanced.
- You are not a raid boss. It sure feels great to have 50k hp - until you realise that the heroes deal 5-15k per turn and have 50k hp themselves. Even the heroless armies consist...
✔ it introduces some unique mechanics (literally you can have different mechanics depending on your life percentage)
✔ fast paced, fun for a while
? area control with evolving terrain modifications is then base of combat
✘ seems very much unfinished/unpolished on every turn
✘ unbalanced and either unchallenging or impossible (when you crank up the difficulty/debuffs...
So, conceptually, this is a Dungeon Keeper. You play as a dragon and do roguelite card stuff to beat waves of heroes. Later waves have massively inflated stats, so you need to die a few times to get enough unlocks to clear.
In terms of art, does this project use AI? I can't tell. Loads of stuff looks AI gen'd, but AI is also sampled heavily off of asset...
Roguelite card game. This can be beaten within 2 hours. The story is very bare. Game only has one map as far as I know. There is only one deck which can not be edited except at specific nodes. Even then, there is only add or subtract card by using in game currency.
Effectively a roguelike deckbuilder, I do have a particular bias in favor of the setup of this one, where you are a raid boss dragon who battles heroes and destroys villages. The game is fun and quite solid, especially in its current state. I do kind of wish that some of the attack effects were more dramatic, especially for the bigger cards like Supernova,...