Welcome to Vinyl City! Play with Mayday and Zuke for the Musical Revolution in this action adventure game created by Wan Hazmer, one of the lead game designer of FF XV and Daim Dziauddin, SFV's concept artist.
No Straight Roads has fantastic visuals, a phenomenal soundtrack, and lovable characters. It's a shame that the rest of the game doesn't hold up as well but I didn't regret my time with the game and will be replaying the boss fights many more times thanks to the fantastic music.
For such a short game with so many issues, it seems crazy to recommend No Straight Roads. The story is overly drawn out, almost feeling like it was intended for a longer game, the levels are to be endured and the underlying systems meant to bring depth are just kind of there, staring at you, begging you to yell "Freebird" so it can go on a long tirade...
The musical dystopia of No Straight Roads is the way Metronomik uses to face the authoritarianisms as a whole. Themed bossfights and beautiful art style create a potentially explosive recipe, but the monotony of the enemies' attacks and the low quality of the platforming negatively affect the experience.
No Straight Roads brings you nearly 6 hours of non-stop fun and rock with some moral advice on respecting every music taste.
Ultimately the result is a fun world, with fun characters that absolutely nails its boss fights, but settles for adequacy on all other fronts. As the first game from a new team, it’s not bad, though.