goood.games

Reception

Close quarters action games are already stressful enough - but piling on roguelike elements, and having to watch basic AI try to execute on your elaborate plans, makes for a tactical game that's often as frustrating as it is satisfying. There is plenty of content here, but only for a rather specific audience.

No Plan B mixes the atmosphere of a SWAT game like Rainbow Six with the roguelite genre. There is therefore a great strategy, a certain punitive difficulty, a quick addiction, a constant replayability thanks to the chance of the placement of enemies, in addition to a mission editor to add new missions. If the graphic paw (3D top-down pixel format) does...

JVL,