Neon Blight is a 2D cyberpunk rogue-lite/gun store management game. Collect and sell guns, customize and manage your own gun store, fight your way through dangerous levels and get closer to the ultimate weapon.
Neon Blight is a game with good ideas, but it wanted too much and in the end didn't achieve much.
Neon Blight has a clear gameplay loop that can become addictive. Kill enemies, explore the wilderness, make progress on some quests, find guns, take them back to the store and see who wants to pay to become the new owners. More depth would have been appreciated but the game mechanics mostly work as they should.
I cannot recommend this game in its current state and do not want to let it slide that this game released in a very buggy and incomplete condition, but I want to believe in developers. I've seen many games surprise with their growth years after launch and I want to believe that Bleeding Tapes is capable of doing just that. I want to believe that the...
The game's concept and setting - a resistence running a gun shop in the dystopian cyberpunk world - were interesting. On the other hand, the shooting part is boring and store managing part is as lifeless as an empty can. Lastly, it is almost impossible to believe that the game is officially released because of so many bugs. It even made me feel like...
I wanna root for this game so that it’ll have more content in the future but at the state of this build, I can’t really see any longevity when it comes to replayability. You can get bored once you’ve collected the weapons and cleared all the bosses. It’s probably a good top-down shooter game if you want to get introduced to a less stressful version...