NanoApostle is a dark sci-fi boss rush action game featuring intense reaction-based combat and the unique "Destruction Point" system. Play as Anita, a child augmented with lethal nanomachines, as she battles against twisted cybernetic experiments to escape a top-secret facility.
NanoApostle presents itself as a visually captivating pixel art experience with gameplay that tests both the player's reflexes and strategy. Its incredible boss designs are not only challenging, but also a visual delight. In addition, its soundtrack perfectly complements the futuristic atmosphere of the game.
NanoApostle is the epitome of a “pretty good” game. Combat is fun, presentation is well handled, and it doesn’t overstay its welcome. This is one of those games where it does almost everything it sets out to do well but doesn’t quite reach particularly highs at any point either. It sticks to doing what works but rarely gets aggressive with its ambition...
The game’s last boss may be a little overtuned if you are trying for a no-hit run, which is a platinum requirement, but considering how NanoApostle gets balance patches nearly daily, this might be tweaked in the future. The amount of work that has gone into the game post-release is more than commendable, and shows that the 18Light Game team is not messing...
While NanoApostle might not be a must-play for everyone, it deserves at least a solid recommendation for players who want a succinct, soulslike package; its short runtime is full of challenging and rewarding boss fights. Plus, I think it would be a great game to take around on the Steam Deck or Nintendo Switch. If the urge hits for a streamlined, no-frills...
A challenging mix of agility stages and boss rush fights that doesn’t really let you warm up before hitting the meat grinder