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N.E.R.O.: Nothing Ever Remains Obscure2015

N.E.R.O.: Nothing Ever Remains Obscure

2015 Storm in a Teacup61Worthwhile

Playtime

ShortTypically 4 hours

Playable on

Available on

Game modes

Details

Launch
May 15, 2015
Themes

Overview

N.E.R.O.: Nothing Ever Remains Obscure is a wonderful journey in a world of incredible beauty where a kid is the key to all locks and the night is not as frightening as we all could think. Immerse yourself in a story-driven first-person game featuring puzzles with intuitive controls. The environment is heavily connected to the characters and their past. The world of N.E.R.O.is wide, magical and varied enough to make exploring an ongoing challenge. N.E.R.O. invites players to explore and experience feelings that are uncommon in video games, a game where the visual novel genre meets the puzzle game. Join this magic adventure in an unknown world, playing the role of a kid, followed by a mysterious black clothed companion. Discover through his eyes the history behind this tragic journey.

Screenshots

Screenshot for N.E.R.O.: Nothing Ever Remains Obscure
Screenshot for N.E.R.O.: Nothing Ever Remains Obscure
Screenshot for N.E.R.O.: Nothing Ever Remains Obscure
Screenshot for N.E.R.O.: Nothing Ever Remains Obscure
Screenshot for N.E.R.O.: Nothing Ever Remains Obscure
Screenshot for N.E.R.O.: Nothing Ever Remains Obscure
Screenshot for N.E.R.O.: Nothing Ever Remains Obscure
Screenshot for N.E.R.O.: Nothing Ever Remains Obscure
Screenshot for N.E.R.O.: Nothing Ever Remains Obscure
Screenshot for N.E.R.O.: Nothing Ever Remains Obscure
Screenshot for N.E.R.O.: Nothing Ever Remains Obscure
Screenshot for N.E.R.O.: Nothing Ever Remains Obscure
Screenshot for N.E.R.O.: Nothing Ever Remains Obscure

Reception

A little below the technical standards of this generation, and not so brilliant in terms of puzzles, N.E.R.O. manages to narrate an intimate and devastating tragedy, in a very touching way.

I had a good time with N.E.R.O. Sure, some people don't like the "walking simulator" genre in which the game will probably be included, but for me, it felt more like an interactive visual novel with a solid narrative that kept me interested from start to finish. After doing my N.E.RO.: Nothing Ever Remains Obscure review, I can wholeheartedly recommend...

As a story-focused first-person adventure game, NERO is quite remarkable. It's surreal, heartfelt, bittersweet, and thought-provoking, and that should have been more than enough to carry it without the need for shoehorned-in "gameplay". As it is, it's a very good game, but it would have been so much better if it hadn't tried so hard to avoid the "walking...

N.E.R.O. relies on philosophical lessons in order to create its story, but in terms of gameplay it feels too clumsy and simple.

NERO is not fun. NERO might have a powerful story. NERO might look pretty. But NERO is not fun. Nor enjoyable. Or engaging. Or really anything that may have driven me to want to keep playing. The only thing that kept me playing was the review, because dammit I'm a games writer and that's what I do. For its few successes in deep storytelling and pretty...