Mythmon is a hack-and-slash strategy game where you build the ultimate monster party to take down the Demon King's army.
As the commander, you'll combine Mythmon, equipment, and formations before heading into battle. Combat unfolds automatically, so careful preparation is the key to victory.
Recruit from a roster of 30 unique Mythmon, equip them with over 140 pieces of gear, and experiment with countless team combinations to forge the ultimate party and save the world from the Demon King's invasion!
Deeply ugly, no artstyle, you can feel the bought assets. Incredibly odd to have monsters then they just use human weapons in human ways. UI is bad. level structure underwhelming. Autobattle is whatever, feels unstrategic compared to others like Yaolings, AFK Journey, so on. This feels like a good student project, not a product to be bought with money....
My biggest gripe is that exp is just stage progress in disguise. you cannot level past the highest stage cleared, and 1 clear of that stage is enough to get you there. turning this into a loot grind and puzzle rather than an actual traditional pet or auto battle game.
Remember when it was the dreamcast/ps2 era and you'd go to gamestop and buy some random game for 4 dollars that you'd never heard of that was hella Japanese and barely translated but really unique and you ended up playing it way longer than you should? That's what this game looks and plays like.
The demo is just the first few stages of the game, and...