Our mission is clear, our determination strong, and our guns are very, very big. MOTHERGUNSHIP is a bullet-hell FPS hybrid facing you, Earth’s last hope, against the fleets of data-hoarding robotic alien invaders. Take the fight to the enemy, craft gun monstrosities that no reasonable person could ever lift, and experience randomized mayhem as you battle your way to the heart of the fleet to destroy the MOTHERGUNSHIP!
Video game therapy has never been so explodey. Mothergunship is a funny, exciting and creative take on an otherwise simple premise.
However fun it might look, some core parts of the game feel forgotten, abandoned or ignored. It's such a great concept and that makes it so sad it didn't even feel like a diamond in the rough.
MOTHERGUNSHIP is a strong step forward compared to Tower of Guns, with a very well made weapon creation system and an even more spectacular action core. Unfortunately we also found a certain repetitiveness in the game's structure, but the fans of intense action and arcade taste hardly will be disappointed.
Mothergunship is for those who don't mind punishing themselves and who like to break through walls to make progress. Challenging and with a unique gun crafting mechanic, the game manages to break the mold slightly. But with some performance issues and the uninspired settings I feel that the game may be better served with a price drop.
It's hard to talk about Mothergunship without mentioning Tower of Guns, but seeing as that was my go-to game for four months straight, I can't really consider that a problem.