Mortal Kombat X is the tenth main game in the one-on-one fighting series and a sequel to the 2011 title Mortal Kombat. The game stays close to the visual style and the mechanics of the 2011 reboot. The main controls are still based on two types of punches and kicks, and blocking, to form combos with uppercuts, teleports, special moves that incorporate weapons and fatalities. The three-tiered energy from the previous title returns, making available X-Ray moves, powered up EX moves and combo breakers. As introduced in Injustice: Gods Among Us, characters can use the environment to re-position themselves or optionally use parts as weapons. Each character now has three variations with different moves and weapons. There is once again a sprinting gauge, returning from Mortal Kombat 4.
It may not do anything spectacularly well, or bring anything too new or innovative to the genre, but what it does it does well, bringing gamers a solid fighting experience that can appeal to relative newbs like me as well as more stalwart fans.
Mortal Kombat X deftly adds new characters, features and options while maintaining its signature over-the-top appeal.
Fine fighter with an enjoyably daft story, marred by wobbly port to PC.
That's Mortal Kombat in a nutshell: looking cool, even if there's not that much going on behind the curtain. Mortal Kombat X has some new tricks on offer, but the fun of the game is in its blood-splattering finishers and cocky jokes.
Mortal Kombat X successfully continues the tradition of mixing a fighting game with gore-laced slapstick.